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Showing posts from March, 2020

Papercraft Final Post

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Due to current events the rest of the semester in the class has been cut short. At the current time, I will not be able to finish my papercraft project. I did have quite a good time working on this project and would like to attempt to produce a final version of what I have envisioned. I did learn a number of important lessons while I was working. As seen in the pictures above I was not a decent way thought my final prototype. The first mistake I made was the print of the main body of the ds it is backwards. This will probably make me remember to invert my design before printing if I attempt it in the future. Another mistake was making some connections too small this lead to the model breaking and overall giving it a not too appealing look. This mistake was from Rhino where I thought just because it works there it would work on paper; another aspect to it was me not taking into consideration the size of the cut itself. I did, however, really enjoy the size of the proto...

Papercraft Object: Prototype

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This week we took a big step into our milestone project. We had to make prototypes of our final designs. I was quite unsure of what to make for this project; nothing really came to mind when thinking about an object. It was when Byran mention that someone had done a Gameboy that it felt like more options had opened up for me. I decided to make a ds console because I feel that--primarily on my childhood--I have spent a significant amount of time with the console. The first thing to do was to create the 3d model in Rhino. This was rather fast by using both pictures and real-life references. the ds I decided to make id based on the "new 3ds xl" line of consoles.  After printing, then came the cutting, folding and glueing the paper. This proved to be somewhat challenging for someone with no experience in this department. The biggest problem by far was being able to give the ds the signature laptop close and open. After some trial and error, I decided to go with...